Posted February 21st, 2010 by Umesh
I must say, day 2 for Stack ‘em Up looks a lot more promising than day 1. In all I sold 31 units for net revenue of $21.13. That is large improvement over yesterday. However, the revenue always goes down after initial up, and yesterday was a Saturday. I still think the numbers don’t look all that good. I have started posting announcements on forums. I don’t know if they help. At present all my announcements include a few Promo Codes for the forum members. I am more focused on getting word of mount buzz going rather than earning money from forum posts. I don’t know if forum posts ever earn any money anyway.
Also, I think at some point I will try increasing game price to $1.99 to see how that goes.
On AdMob front, they had 614 impressions and 6 clicks for the Stack ‘em up. There is no way to know conversion rate there though.
Will keep you guys updated.
iphone appstore apple StackThemUp StackEmUp
Posted July 2nd, 2009 by Umesh
Update: The updated with fix has now been accepted by Apple is now @ AppStore. Get it
My previous release of Twitter World application had a nasty bug which made it unusable for lots of “Twitter World” users and completely killed the reputation. I owe these users an explanation of what happened.
As you know, Twitter World uses Google API to translate Tweets. In version 1.0, the Twitter World translated one tweet at a time. This was slow and resulted in significantly slow initial load time. So I decided to use the newly available Google batch translation API. The batch feature of the API allows me to submit multiple translation requests at once. Google also has a limit of maximum 2000 encoded characters in the URL. A given batch could have at most 7 tweets. Any given tweet cannot be more than 140 characters long. So in theory this should always have been safe.
The part I missed was UTF8. In UTF8 (which is the most used character encoding), every character can be encoded in 1-4 byte. Now if you take 140 characters/tweet and mutliply it with 4, you get up to 560 characters in the URL per tweet. That implies even 4 tweets can take up to 2000 URL character limit Google requires. This results in URL too long error from Google.
This along with some lousy error handling caused the crash which a lot of users saw with the version 2.0 of the Twitter World. The fix was uploaded to Apple yesterday. It is frustrating that I cannot push the fix out faster and am @ Apple’s mercy when it comes to pushing update to this critical issue. In the middle if somebody needs an update, I can provide them with ad-hoc release.
iphone appstore apple TwitterWorld Twitter
Posted February 24th, 2009 by Umesh
Arcade bowling’s description says: “Stuck in another meeting with the “Bobs”? Tired of filing out endless TPS Report Cover Sheets? blah blah Then look no further. I did not know that 3 year old kids had to file TPS report. At least not in my household. This game seems to be just appropriate for 3 yr old kids. (more…)
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Posted February 21st, 2009 by Umesh
Bounce On which is in top 25 free apps category. It is graphics rich game which uses accelerometer smartly. The goal is the same old get the ball to its destination.
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