Techieवार्ता (TechieVarta) Blogs

Icon

Conversation with a Techie

Posts Tagged ‘c’


Boost.Spirit: Semantic Actions

Posted January 1st, 2010 by Umesh

Note that this post applies to Spirit.Classic or 2.0.

In the first two posts we introduced basic parsing techniques defined by Spirit. The parsing is only useful, if we can do something with parsing results. In Spirit you achieve this with semantic actions.

Semantic actions are expected to use functional programming paradigms. The most basic semantic action has the following prototype:

 void f(IteratorT first, IteratorT last);

or as functor

  struct my_functor
    {
        void operator()(IteratorT first, IteratorT last) const;
    };

Here is an example of simple action from Spirit user guide:

 void
    my_action(char const* first, char const* last)
    {
        std::string str(first, last);
        std::cout << str << std::endl;
    }

Applying the action is rather simple. You specify them in [] after the rule. From previous e-mail address parser, you can write:

 
    r = *(mailTo | anychar_p);
    mailTo = "mailTo:" >> emailAddress[&my_action];
    emailAddress = lexeme_d[ +alnum_p >> '@' >> +alnum_p >> *('.' >> +alnum_p)];

my_action will be called with iterator pointing to start and end of the parsed e-mail address. The above action will result in printing all the e-mail addresses in the input.

In a lot of cases, it is wasteful to call actions with the Iterators pointing to first and last. After all, Spirit has just parsed the contents. For this purpose the boost defines specialized actions. For example

  void func(NumT val);

or equivalent functor

struct fctr
    {
        void operator()(NumT val) const;
    };

can be applied to any numeric parsers (real_p, ureal_p, int_p, uint_p). Similar actions exist for other other types of parsers. Please check Spirit guide for details.

The complete program looks like:

#include <boost/spirit/core.hpp>
#include <iostream>
using namespace boost::spirit;

void
my_action(const char* first, const char* last)
{
std::string str(first, last);
std::cout << str << std::endl;
}

struct my_grammar : public grammar<my_grammar>
{
template <typename ScannerT>
struct definition
{
rule<ScannerT>  r, mailTo, emailAddress;
definition(my_grammar const& self)  {
r = *(mailTo | anychar_p);
mailTo = “mailTo:” >> emailAddress[&my_action];
emailAddress = lexeme_d[ +alnum_p >> '@' >> +alnum_p >> *('.' >> +alnum_p)];
}
rule<ScannerT> const& start() const { return r; }
};
};

int main(){
const char* str = “mailTo:a@b.com  test mailTo:d@f.com”;
my_grammar g;
if (parse(str, str + strlen(str), g, space_p).full)
std::cout << “parsing succeeded\n”;
else
std:: cout << “parsing failed\n”;
return 0;
}
In addition, there is a large selection of pre-defined actions. You an find them here.

c++ C++ tutorial boost boost.spirit parser

Functional Programming & Boost.Lambda Programming

Posted December 26th, 2009 by Umesh

I will like to take a break from Boost.Spirit related topic to talk about Functional Programming. Understanding of Functional Programming is essential for understanding how Spirit related actions are implemented. Typical object oriented programming paradigm combines mutable data and set of algorithms which operates on data. In contrast FP avoids mutable data or state and emphasizes on application of functions. From Wikipedia:

In practice, the difference between a mathematical function and the notion of a “function” used in imperative programming is that imperative functions can have side effects, changing the value of already calculated computations. Because of this they lack referential transparency, i.e. the same language expression can result in different values at different times depending on the state of the executing program. Conversely, in functional code, the output value of a function depends only on the arguments that are input to the function, so calling a function f twice with the same value for an argument x will produce the same result f(x) both times. Eliminating side-effects can make it much easier to understand and predict the behavior of a program, which is one of the key motivations for the development of functional programming.

STL provides set of algorithms which can be viewed as FP. For example std::copy will always copy source to destination.

The next concept in FP is called currying, technique in which a function is applied to its arguments one at a time, with each application returning a new function that accepts the next argument. The STL function bind1st, bind2nd and binary_compose can be used for currying

All funcitonal programming languages are based on Lambda Calculus introduced in 1930s which is based on anonymous functions and currying. You can read more on it here.

Boost.Lambda and Boost.Phoenix introduce formal system of funcitonal programming and lambda expressions to C++. I typically use Boost.Lambda. I only use Phoenix when using Spirit since they are more closely integrated. They share a lot of similar concept. This post will discuss Boost.Lambda. The next post will use these concepts to introduce Phonix as applied to Boost.Spirit.

Let us start with a simple lambda expression _1 = 1 is definition of an anonymous function which takes one argument and sets it to 1. So to initialize a variable to 1 you could write:

(_1 + 1)(i);

or if you wanted to initialize all variables in a container to 1, you would write something like:

std::vector v;

std::for_each(v.begin(), v.end(), _1=1);

or to print everyobject in a container:

std::for_each(v.begin(), v.end(), std::cout << _1);

What if you wanted to define a function with calls a function with one argument and assigns results to the same argument:

That function will be _1 = bind(foo, _1);

Bind is generalized version of std::bind1st and bind2nd. With the above expression in place one can write:

(_1 = bind(foo, _1))(i);

Which will be equivalent to:

i = foo(i);

So with for_each one can write:

std::for_each(v.begin(), v.end(); _1 = bind(foo, _1));

_1 in the above examples are called placeholders which are equlvalent of lambda in the lambda expression. The above can be generalized with larger number of placeholders. For example one can write: (_1 + _2) to create a function which adds its two arguments. Boost Lambda defines up to 3 place holders. Higher order functions can be constructed using currying.

A function definition which used _2 takes 2 arguments and one which uses _3 takes 3 arguments.

For example _3 = 1, takes 3 argument and

(_3 = 1)(k) will have compile time errors.

(_3 = 1)(i,j,k) is good and is equivalent to k = 1.

Above, we are using simple expressions to create anonymous functions which do not have side effects and depend only on their arguments. As alluded earlier BLL also provides bind expression as generalization of bind1st and bind2nd. With BLL bind expression it is possible to bind any method with up to 9 arguments for delayed executions. It can target C++ class members, or simple functions as target. The syntax used is similar to bind1st and bind2nd.

c++ C++ tutorial boost.spirit

Boost.Spirit - Easy to use Parser

Posted December 20th, 2009 by Umesh

Note that this post applies to Spirit.Classic or 2.0.

I recently had write a parser in C++ and decided to give Boost.Spirit a chance. I was delighted with ease of use of the parser itself. It was a steep learning curve to get started. However, once I got started, it made life significantly simple.

Boost.Spirit provides a very simple way to create a parser using EBNF grammar. Let us consider an e-mail address parser as an example.
+alnum_p >> '@' >> +alnum_p >> *('.' >> +alnum_p);
Simple! Let us understand the above statement. In Boost.Spirit rule<> template defines basic grammar rule. A rule is made up of parsers and other rules. In Boost.Spirit built-in parser all have _p as suffix. The alnum_p parser matches any character or number. ‘+’ represents operator which matches one more more instances of the enclosed parser.

‘>>’ is an overloaded operator which simply says followed by.’@’ is short form of parser which matches character ‘@’.

So the above statement says any alphanumeric string followed by ‘@’ followed by any other alpha numeric string. This can than be followed by any number of “.<alphanumber>”.

By default the >> includes white space skipping. This implies the above parser will match (a@b as well as a @ b).

We don’t want white space skipping for e-mail address. So we need to modify the above rule such that >> does not skip white space. For this and other purposes, the Spirit allows directives. These are special instructions which can be applied to a part of the rule. No white space skipping is achieved by using lexeme_d.
lexeme_d[ +alnum_p >> '@' >> +alnum_p >> *('.' >> +alnum_p);];

I have no clue why the name. But the suffix is _d for all directives.OK! we got a rule. Now let us check if this rule matches a specified string:

bool isEmailAddress(const std::string& str){
return parse(str, lexeme_d[ +alnum_p >> '@' >> +alnum_p >> *('.' >> +alnum_p);], space_p).full;
}

The above statement will check if the supplied string is an e-mail address or not.

In the next post we will discuss how to create more complex examples as well as deal with parse actions.

c++ C++ tutorial programming boost.spirit parser bnf

C++ Concept Part 3

Posted January 25th, 2009 by Umesh

This is the last post in series of posts on C++0x concepts. In this we will look at C++0x concepts. The C++0x standard for concepts is almost identical to ConceptC++. The syntax are almost identical. Significant parts of ConceptC++ have become part of the draft standard.

One of the things we have not looked at the definition of concept map. In the previous example of sort, the template takes ForwardIterator as an argument. The article did not discuss what makes a forward iterator. Can we use an int* as a forard iterator? We have also said that ForwardIterator must has value_type argument. int* does not have a member value_type. But we want to pass int* as parameter to sort so that for example, we can sort an array of integers.

C++0x provides a way to solve this problem called concept_map. Using concept_map we can define what constitute ForwardIterator.

template ;
	concept_map ForwardIterator {
                                    // T*'s value_type is T
		typedef T value_type;
	};

Using above syntax we are saying that any T”*’s value_type is T. This removes need to wrap int* in another container.

In all C++0x concept provides solution for one of the biggest ongoing frustration with generic programming with C++. It will provide early and clear compilation errors for template users and authors both and bind them in template parameter contract.

Other C++0x sources on the web

c++ C++ Reference C++ tutorial c++0x programming template

C++0x Concepts Contd..

Posted January 18th, 2009 by Umesh

In previous article we had discussed BCCL. This post continues to discuss Concept with ConceptC++. The ConceptC++ was the playground for language level Concept ideas which eventually became part of currently proposed C++0x standard. In this post we take in-depth view to ConceptC++. These extensions were implemented by modifying GCC.

ConceptC++

Unlike the Boost Concept Check Library (BCCL), which is implemented purely using standard C++ constructs, these extensions are implemented by extending C++ language. By changing the C++ definition, it is possible to do things which was not possible otherwise. In particular, remember that with BCCL, it was not possible to make template parameter restriction part of template or function definition. With ConceptC++, this becomes now possible. In addition to enforcing restriction on instantiation of template, ConceptC++ also imposes restrictions on template implementation and makes sure that it only uses template parameter’s facility defined in the contract.

To understand ConceptC++, let us consider sum template which adds two parameters and returns the value:

template <typename T>
T sum(T a, T b){
   return a+b;
}

With Concept C++ we can rewrite this to:

template <CopyConstructable T>
T sum(T a, T b){
   return a+b;
}

This says T must be copy constructable. If we compile this template using ConceptC++ (even without any instantiation) we get the following error:

error: no match for 'operator+' in 'a+b'

That is because the template definition did not require T to implement operator+ but is trying to use it. This forces template signature to accurately define the template signature as:

template <CopyConstructable T>
  requires Addable<T>
T sum(T a, T b){
   return a+b;
}

In other words ConceptC++ puts restrictions on both template instantiation and template definition and binds them in a contract with respect to template parameter. This is what function, class or template definition, etc. are supposed to be.

We have been using magic words like CopyConstructable, Addable, etc. What are they? Are they new language features or are provided by library? What if we wanted to implement our own custom concepts? How will we go about that.

The C++ language addition provides capability to define new concepts while the library provides set of standard concepts. It is rather easy to build your own concept. For example let us look at definition of Addable concept:

auto concept Addable<typename T> {
  T operator+(T x, T y);
};

How simple can that be? The above definition is saying that the Addable concept implies that the template parameter must implement operator+ which takes two parameters of type T and returns T.

With this background, let us modify out example sort template. In case of sort, the template parameters are iterators and value pointed to by the iterator must implement less than operator. With ConceptC++ you can specify these restrictions as follows:

#include <concepts>
template<std::ForwardIterator T>
    requires LessThanComparable<T::value_type>
void sort(T b, T e)
{
  ....
}

As you can see ConceptC++ provides natural way of definining restrictions on template parameters allowing compilers to perform early error checking.


Performance


The ConceptC++ implements its functionality by reducing compile speed. However, just like BCCL the ConceptC++ does not incur any run time overhead.




	c++ C++ Reference C++ tutorial c++0x linux web hosting Blog programming boost template 
	

C++0x "Concepts"

Posted January 17th, 2009 by Umesh

It is generally agreed that “Concept” is the biggest addition to C++ during C++0x (e.g. look @ Herb Shutter’s blog). The subject is large and I possibly cannot explain it in a single post. This post provides high level concept behind C++0x Concept.

Any person who has ever used C++ templates knows that compiler error messages when using templates are pain to understand. The problem stands from the fact that there is no easy way for template developers to define constraints on template parameters. For example let us consider the following example:

#include <vector>
#include <complex>
#include <algorithm>

int main()
{
     std::vector<std::complex<float> > v;
     std::stable_sort(v.begin(), v.end());
}

On my machine running GCC 4.2.1 it produces the following error:

/usr/include/c++/4.2.1/bits/stl_algo.h: In function âvoid std::__insertion_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â:

/usr/include/c++/4.2.1/bits/stl_algo.h:3176:   instantiated from âvoid std::__inplace_stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3892:   instantiated from âvoid std::stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:11:   instantiated from here

/usr/include/c++/4.2.1/bits/stl_algo.h:2356: error: no match for âoperator<â in â__val < __first. __gnu_cxx::__normal_iterator<_Iterator, _Container>::operator* [with _Iterator = std::complex<float>*, _Container = std::vector<std::complex<float>, std::allocator<std::complex<float> > >]()â

/usr/include/c++/4.2.1/bits/stl_algo.h: In function âvoid std::__merge_without_buffer(_BidirectionalIterator, _BidirectionalIterator, _BidirectionalIterator, _Distance, _Distance) [with _BidirectionalIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >, _Distance = int]â:

/usr/include/c++/4.2.1/bits/stl_algo.h:3182:   instantiated from âvoid std::__inplace_stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3892:   instantiated from âvoid std::stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:11:   instantiated from here

/usr/include/c++/4.2.1/bits/stl_algo.h:3082: error: no match for âoperator<â in â__middle. __gnu_cxx::__normal_iterator<_Iterator, _Container>::operator* [with _Iterator = std::complex<float>*, _Container = std::vector<std::complex<float>, std::allocator<std::complex<float> > >]() < __first. __gnu_cxx::__normal_iterator<_Iterator, _Container>::operator* [with _Iterator = std::complex<float>*, _Container = std::vector<std::complex<float>, std::allocator<std::complex<float> > >]()â

/usr/include/c++/4.2.1/bits/stl_algo.h: In function âvoid std::__unguarded_linear_insert(_RandomAccessIterator, _Tp) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >, _Tp = std::complex<float>]â:

/usr/include/c++/4.2.1/bits/stl_algo.h:2362:   instantiated from âvoid std::__insertion_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3176:   instantiated from âvoid std::__inplace_stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3892:   instantiated from âvoid std::stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:11:   instantiated from here

/usr/include/c++/4.2.1/bits/stl_algo.h:2309: error: no match for âoperator<â in â__val < __next. __gnu_cxx::__normal_iterator<_Iterator, _Container>::operator* [with _Iterator = std::complex<float>*, _Container = std::vector<std::complex<float>, std::allocator<std::complex<float> > >]()â

/usr/include/c++/4.2.1/bits/stl_algo.h: In function â_ForwardIterator std::lower_bound(_ForwardIterator, _ForwardIterator, const _Tp&) [with _ForwardIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >, _Tp = std::complex<float>]â:

/usr/include/c++/4.2.1/bits/stl_algo.h:3094:   instantiated from âvoid std::__merge_without_buffer(_BidirectionalIterator, _BidirectionalIterator, _BidirectionalIterator, _Distance, _Distance) [with _BidirectionalIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >, _Distance = int]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3182:   instantiated from âvoid std::__inplace_stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3892:   instantiated from âvoid std::stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:11:   instantiated from here

/usr/include/c++/4.2.1/bits/stl_algo.h:3252: error: no match for âoperator<â in â* __first2 < * __first1â

Experienced C++ programmers may be able to figure out this error message however for most users it is extremely difficult. The error message is long and does not provide any insight in to cause of the error. The basic error is that  std:complex<float> does not model LessThanComparable which is required by std:sort.  In C++ there is no easy way for template developers to provide requirements on their parameters. Hence, compilers are not capable of testing the parameter errors early and provide meaningful error message. This C++ deficiency has significantly affected wider adaptation of templates and has resulted in development various methods of providing template parameter checks. These alternatives include both Language based and library based. C++0x Concepts will provide language level facility for error early error detection and meaningful error generation for template parameters.

It will probably take some time before MSVC and G++ support Concepts in their mainline languages. Till such time, existing alternatives may provide you with short term solutions.

Boost Concept Check Library

The Boost Concept Checking Library provides a library level concepts check facility without any language changes. Also the mechanism does not incur any run-time overhead. The checks are completely implemented at compile time. According to BCCL, it provides:

  • A mechanism for inserting compile-time checks on template parameters at their point of use.
  • A framework for specifying concept requirements though concept checking classes.
  • A mechanism for verifying that concept requirements cover the template.
  • A suite of concept checking classes and archetype classes that match the concept requirements in the C++ Standard Library.
  • An alternative to the use of traits classes for accessing associated types that mirrors the syntax proposed for the next C++ standard.

With BCCL the std::stable_sort can be written as:

template<typename T>
void sort(T b, T e)
{
  function_requires< LessThanComparableConcept<T> >();
  typedef typename
     std::iterator_traits<T>::value_type value_type;
  function_requires
     <LessThanComparableConcept<value_type> >();
  ....
}

With this change the error message changes to:

/usr/include/boost/concept_check.hpp: In member function âvoid boost::LessThanComparableConcept<TT>::constraints() [with TT = std::complex<float>]â:

/usr/include/boost/concept_check.hpp:48:   instantiated from âvoid boost::function_requires(boost::mpl::identity<T>*) [with Concept = boost::LessThanComparableConcept<std::complex<float> >]â

t.cc:13:   instantiated from âvoid mysort(T, T) [with T = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:21:   instantiated from here

/usr/include/boost/concept_check.hpp:314: error: no match for âoperator<â in â((boost::LessThanComparableConcept<std::complex<float> >*)this)->boost::LessThanComparableConcept<std::complex<float> >::a < ((boost::LessThanComparableConcept<std::complex<float> >*)this)->boost::LessThanComparableConcept<std::complex<float> >::bâ

/usr/include/c++/4.2.1/bits/stl_algo.h: In function âvoid std::__insertion_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â:

/usr/include/c++/4.2.1/bits/stl_algo.h:3176:   instantiated from âvoid std::__inplace_stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3892:   instantiated from âvoid std::stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:15:   instantiated from âvoid mysort(T, T) [with T = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:21:   instantiated from here

/usr/include/c++/4.2.1/bits/stl_algo.h:2356: error: no match for âoperator<â in â__val < __first. __gnu_cxx::__normal_iterator<_Iterator, _Container>::operator* [with _Iterator = std::complex<float>*, _Container = std::vector<std::complex<float>, std::allocator<std::complex<float> > >]()â

/usr/include/c++/4.2.1/bits/stl_algo.h: In function âvoid std::__merge_without_buffer(_BidirectionalIterator, _BidirectionalIterator, _BidirectionalIterator, _Distance, _Distance) [with _BidirectionalIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >, _Distance = int]â:

/usr/include/c++/4.2.1/bits/stl_algo.h:3182:   instantiated from âvoid std::__inplace_stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3892:   instantiated from âvoid std::stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:15:   instantiated from âvoid mysort(T, T) [with T = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:21:   instantiated from here

/usr/include/c++/4.2.1/bits/stl_algo.h:3082: error: no match for âoperator<â in â__middle. __gnu_cxx::__normal_iterator<_Iterator, _Container>::operator* [with _Iterator = std::complex<float>*, _Container = std::vector<std::complex<float>, std::allocator<std::complex<float> > >]() < __first. __gnu_cxx::__normal_iterator<_Iterator, _Container>::operator* [with _Iterator = std::complex<float>*, _Container = std::vector<std::complex<float>, std::allocator<std::complex<float> > >]()â

/usr/include/c++/4.2.1/bits/stl_algo.h: In function âvoid std::__unguarded_linear_insert(_RandomAccessIterator, _Tp) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >, _Tp = std::complex<float>]â:

/usr/include/c++/4.2.1/bits/stl_algo.h:2362:   instantiated from âvoid std::__insertion_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3176:   instantiated from âvoid std::__inplace_stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3892:   instantiated from âvoid std::stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:15:   instantiated from âvoid mysort(T, T) [with T = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:21:   instantiated from here

/usr/include/c++/4.2.1/bits/stl_algo.h:2309: error: no match for âoperator<â in â__val < __next. __gnu_cxx::__normal_iterator<_Iterator, _Container>::operator* [with _Iterator = std::complex<float>*, _Container = std::vector<std::complex<float>, std::allocator<std::complex<float> > >]()â

/usr/include/c++/4.2.1/bits/stl_algo.h: In function â_ForwardIterator std::lower_bound(_ForwardIterator, _ForwardIterator, const _Tp&) [with _ForwardIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >, _Tp = std::complex<float>]â:

/usr/include/c++/4.2.1/bits/stl_algo.h:3094:   instantiated from âvoid std::__merge_without_buffer(_BidirectionalIterator, _BidirectionalIterator, _BidirectionalIterator, _Distance, _Distance) [with _BidirectionalIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >, _Distance = int]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3182:   instantiated from âvoid std::__inplace_stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

/usr/include/c++/4.2.1/bits/stl_algo.h:3892:   instantiated from âvoid std::stable_sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:15:   instantiated from âvoid mysort(T, T) [with T = __gnu_cxx::__normal_iterator<std::complex<float>*, std::vector<std::complex<float>, std::allocator<std::complex<float> > > >]â

t.cc:21:   instantiated from here

….
….

/usr/include/c++/4.2.1/bits/stl_algo.h:3252: error: no match for âoperator<â in â* __first2 < * __first1â

Clearly a better error message (still a little longer than what we want it to be).

Although, BCCL provides better error message. The biggest drawback of the BCCL is that the restriction on the template parameter is not part of template prototype and hence not easily discoverable by algorithm user.  Language level support is needed to support that. The ConceptC++ was an experimental implementation of language level support. Significant parts of C++0x is derived from ConceptC++ and boost experimantation. I will discuss these changes in future posts.

c++ C++ Reference C++ tutorial c++0x programming metaprogramming template

C++ Proxy Template

Posted January 14th, 2009 by Umesh

Earlier we had discussed Java Proxy class and had looked for ways to develop similar facility with C++. It turns out there is a rather easy way to provide such a facility. If you have used smart pointers, you have already used one form C++ proxy template. Smart pointers essentially provide a proxy facility. Bjarne Stroustrup covered this subject in this paper.

The key to the wrapper definition is that the fact that all objects created on the stack are eventually destroyed when the object goes out of the scope. For example:

class Test{
    void method(){
         X a;
       // Implementation
       return;
     }

}

In the above case the X’s destructor is called when Test::method returns due to return call or exception.

Now let us use this knowledge to define the Wrap class. Let us first define the prefix, suffix and the wrapped class:

#include <iostream>
 using namespace std;
 void prefix() { cout << "prefix\n" }
 void suffix() { cout << "suffix\n"; }

// The person class looks like this:

class Person{
  std::string mName;
  Person(std::string pName): mName(name){}
  void printName(){
     std::cout << mName << std::endl;
  }

};

Now we can define the Wrap class as the following:

template <class T >
class Wrap {
     T * p ;
     public:
             Wrap (T * pp ) :p (pp) { }
             Call_proxy <T> operator ->() {
                   prefix ();
                   return Call_proxy<T>(p);
             }
};
template <class T >
class Call_proxy {
       T * p ;
       public :
              Call_proxy (T * pp ) :p (pp ){ }
              ˜Call_proxy () {
                     suffix ();
               }
               T * operator ->() {
                          return p ;
                }
 };

We can now wrap any object  of type T in the Wrap class. For example: we can take class Person and wrap it like Wrap<Person> person(new Person);

Any dereferencce of person using -> operator, results in call to operator-> of Wrap class. The method calls the prefix function , creates a new object of type Call_proxy containing the pointer to object. The method is called. On return from the method, Call_proxy is destroyed which implicitly results in call to suffix().

Let us test it. the following code snippet:

Wrap<Person> person(new Person("test"));
person->printName();

should print:

prefix
test
suffix

Rather straightforward and elegant to use. But, syntatic sugar to implement.

Note that suffix will be called even if the method returned due to exception.  This is better than Java, where the programmer has to take explicit action to make sure suffix is called in case of exception.

The Stroustrup’s paper also covers other issues like ownership, parametrization etc.  In most cases you may not need to worry about those. If you need to, take a look at the paper.

Happy proxying!

c++ C++ Reference C++ tutorial programming template

Template or not to Template

Posted January 10th, 2009 by Umesh

As I was learning C++ over an year ago,  I boughtModern C++ Design: Generic Programming and Design Patterns Applied (C++ In-Depth Series). As I read through the book, I was simply amazed by power offered by templates. Experience with the book was followed by Boost libraries. Specifically boost lambda and what it could provide to programmer. These went way beyond traditional STL use of templates. This excitement with C++ templates was followed by my experimentation with using templates in my own projects.  This post summarizes  experiences with templates.

  • Templates provide power with efficiency: Templates provide a lot of power without compromising efficiency. The Andrei’s book is full of examples of such power. A quick look inside the boost library provides examples of such power. Look at simple construct like boost::any which allows you to hold any type of data in it so that you can create a container/array which can hold boolean, integers, your various classes, etc. all at the same time. You can also look at a lot more complex construct like boost::lambda library which brings lambda programming to C++. Recently the boost has added boost::proto discussed in a seperate post on this site. The power really exists. Using these libraries can make your programming life a lot simpler. It is natural tendency to write your own templates on the same line. Should you or shouldn’t you?
  • Templates are not well understood: The templates are not well understood yet. Most experienced C++ programmers find it hard to understand how to program templates. At present templates are a the stage as Object Oriented Programming was several years ago. The compilers have progressed to state where they can correctly compile templates. However, the power of templates is yet to be distilled in to developer community at large. So if you decide to use templates, please be patient and give plenty of time for developers to learn and get up to speed.
  • Template debugging is horrifying experience for first time users: Error messages produced by compiler are horrifying large and complex. For simplest of errors, one gets 3 pages long error message with actual error who knows where. Once you get used to of debugging compilation issues you can generally figure out the error but it takes time to get used to of those errors. Template adaption will go a long way if the compilers start producing better error messages. But if you think compiler was the only issue just wait till you get to debuggers. The debuggers have not yet found a good way to deal with templates. Last but not least is compile time with templates. With most compilers, templates have to be included in header files. A simple change in the template requires compilation of all of your code which uses templates. This is like going backward on libraries.

In my experience, templates offer a lot of power and flexibility without compromising efficiency. The compilers can mostly deal with templates correctly. However debugger, compiler errors, and ways to reduce compile time can go a very long way in helping wider adaptation of templates. But if you are one of those early adapters and technology enthusiast, go ahead experiment and adapt templates and it will go a long way in helping your projects.

If you are going to use templates, you should start off by reading C++ FAQ Lite on template.

c++ C++ tutorial linux web hosting WordPress Blog programming metaprogramming template

Java Style Dynamic Proxy in C++

Posted January 9th, 2009 by Umesh

This post defines C++ template based implementation for C++ proxy.

I recently came across Java’s proxy object. That is some cool technology. Using this one can wrap one object in another object in a completely typesafe way. From user’s point of view, the proxy object looks something like:

ProxiedObjectInterface obj = (ProxiedObjectInterface)ProxyCreator.newInstance( proxiedObject );

More details on proxy object are available here.

Since the interface exposed is of the proxied type, all calls to obj are typsef and can be checked by compiler. In java ProxyCreator class does not need to know anything about proxied object. This makes it very powerful.

I have been wondering if there is any easy way to create a similar facility in C++. I cannot think of one right away. I know we can do some cool things with template meta-programming. What will that be?

c++ c++0x WordPress Blog programming boost

Domain Specific Embedded Langauge

Posted January 6th, 2009 by Umesh

We typically program in a general purpose programming language like C, C++, Java, Perl, etc. These languages are designed to solve all the problems of the world and no problem in particular. However, it will be a lot more elegant if sound processing library exposed a sound specific language, an image processing library exposed an image processing specific language not just API calls which is the case currently. In effect these will enhance overall general purpose language. These languages are called Domain Specific Embedded Language (DSEL).  For example:

result  = src * dest;

should multiply two numbers for arithmetic domain. For images, it may layer the two images, for music this expression may allow mixing of the two tunes. As you probably know, in C++ this can easily be achieved using operator overloading. But, the DSELs probably want to be significantly more expressive than depicted above. C++ is probably the best language for defining a DSEL since it allows rich set of operator overloading and metaprogramming constructs to implement your language. This article compares various programming language’s capability to define DSEL.

It is possible to define a complete DSEL manually in C++. However, anything beyond overloading of small set of operators can be time consuming. Boost 1.37.0 now includes Boost.Proto. The Boost.Proto provides facilities to quickly develop DSEL. From Boost.Proto documentation:

Expression Templates are an advanced technique that C++ library developers use to define embedded mini-languages that target specific problem domains. The technique has been used to create efficient and easy-to-use libraries for linear algebra as well as to define C++ parser generators with a readable syntax. But developing such a library involves writing an inordinate amount of unreadable and unmaintainable template mumbo-jumbo. Boost.Proto eases the development of domain-specific embedded languages (DSELs). Use Proto to define the primitives of your mini-language and let Proto handle the operator overloading and the construction of the expression parse tree. Immediately evaluate the expression tree by passing it a function object. Or transform the expression tree by defining the grammar of your mini-language, decorated with an assortment of tree transforms provided by Proto or defined by you. Then use the grammar to give your users short and readable syntax errors for invalid expressions! No more mumbo-jumbo — an expression template library developed with Proto is declarative and readable.

In short, Proto is a DSEL for defining DSELs.

Boost.Proto uses template meta-programming to implement the help bild DSELs quickly and efficiently. Boost.Proto can be slightly overwhelming for the first time users and specifically those who are not used to of templates meta-programming. If you want to use Boost.Proto remember to read the user’s guide a couple of times before trying it out.

Good luck.

Happy DSELing.

c++ C++ Reference C++ tutorial programming boost

Shared Memory based C++ programming

Posted January 5th, 2009 by Umesh

When it comes to shared memory based programming, we C++ users have traditionally found our selves at disadvantage. Most our beloved constructs like shared pointers, various containers, scoped locks, etc. don’t work very well when programming in C++. In addition, we cannot place objects which use inheritance in shared memory since the virtual pointers cannot work in shared memory. These limitation has implied that the shared memory is rarely used in C++ programming. Whenever it is used, the object placed in the shared memory are more like C constructs rather then C++ constructs. This is pity since using shared memory provides significant performance advantage in certain conditions.

Boost 1.35 includes Interproces which provides C++ based programming environment for shared memory. The facilities provided are:

  • Shared memory based pool of memory and capability to new C++ objects from this pool
  • Mutexes placed in the shared memory
  • Various smart pointers
  • Various STL-like containers which can be placed in shared memory. These containers include maps, deque, set, list, flat_map, flat_set, slist, and string

In addition various boost containers can be placed in shared memory. These containers include the multi-index container.

Hopefully these constructs make placing objects in shared memory a little easier for you all. Please note that placing data in shared memory has traditionally been dangerous due to complexity in debugging crashes, not easily understood deadlocks, etc. Please use shared memory based containers carefully.

c++ C++ Reference C++ tutorial concurrency linux opensuse shared memory programming boost multi-threading

C++ Monitor Pattern

Posted January 5th, 2009 by Umesh

Locking is an integral part of concurrent programming. A usual class used with threads looks like:

class A {
void F() {
ScopedLock l(m);
....
....
}
Void G()
{
ScopedLock l(m);
....
....
}
mutex m;
};
This guarantees that the class data part of class A are always protected from multiple thread access. However, this code is fragile and difficult to maintain. It moves the responsibility of maintaining concurrency to the class writer. Also, sooner or later somebody will make a change of the following form:

Void G()
{
ScopedLock l(m);
....
....
F();
}

This will deadlock unless you were using recursive mutex.

Also, a construct like this is difficult to use if you are trying to use third party library like STL. For example, let us say you were using std::map. In order to enforce appropriate concurrency control you must wrap every map method you are going to use with a lock that implies you must implement a forwarding class which takes the user argument performs a lock and then call the map function. This is tedious, time consuming and absolute waste of time.

Won’t it be nice if there was a way to generically wrap class and provided method forwarders? The forwarder will provide the lock/unlock capability and the class implementer will not have to worry about concurrency issues. Welcome to monitor pattern. This pattern was first introduced in this paper by Douglas Schmidt.The monitor object guarantees that only one method runs within an object at any given point of time. Because the monitor pattern guarantees that there is any need to perform locking within class methods.

One of the C++ monitor pattern implementation is part of libpoet. ACE provides another implementation of the monitor pattern. I am sure there are other implementations. The libpoet implementation is partially based on the this paper by Bjarne Stroustrup. The library includes two implementations of the monitor pattern. One is based on smart pointer and the other is based on inheritance and has additional functionality. In most cases the pointer based implementation is sufficient and is considered in this post.

The monitor pointer is implemented as smart pointer and is called monitor_ptr. Like any other smart pointer it provides an object wrapper. The wrapper in this case takes a lock before the object is called and releases the lock once the object call is complete.  To use the class A defined above with monitor_ptr we will remove the locks from the class and wrap A as follows:

poet::monitor_ptr<A>  a(new A);

Now calls to  a->F() and a->G() will result in automatic locks taken by the monitor_ptr and call to G() will wait till call to F is complete.

class A {
void F() {
....
....
}
Void G()
{
....
....
}
};
Look no locks. If we need to use a map with concurrent programming we will write something like:

poet::monitor_ptr< std::map<int, std::string> > m(new  std::map<int, std::string>);

We will now access the monitored map using something like:

m->insert(1,std::string("abc"));

without worrying about the locking.

The inheritance based implementation provides additional functionality since it can use condition wait constructs.

Of course it will be much nicer to have a language level support (similar to synchronized keyword in Java) for the monitor pattern. That is a lot more elegant but till the language supports it we will have to live with the smart pointer based implementation.

c++ C++ Reference C++ tutorial concurrency programming multi-threading

C++ Weak Pointers

Posted January 5th, 2009 by Umesh

C++ TR1 has added concept of weak pointers. Most of the C++ developers understand use of shared pointers but they don’t understand use of weak pointers very well.

Weak Pointer Definition

According to boost:

The weak_ptr class template stores a “weak reference” to an object that’s already managed by a shared_ptr. To access the object, a weak_ptr can be converted to a shared_ptr using the shared_ptr constructor or the member function lock. When the last shared_ptr to the object goes away and the object is deleted, the attempt to obtain a shared_ptr from the weak_ptr instances that refer to the deleted object will fail: the constructor will throw an exception of type boost::bad_weak_ptr, and weak_ptr::lock will return an empty shared_ptr.

There is no way to directly access underlying resources managed by the weak_ptr. In order to access the underlying pointer the weak pointer must be converted to a shared_ptr using lock or shared_ptr constructor.


shared_ptr<int> p(new int(5));

weak_ptr<int> q(p);

// some time later

if(shared_ptr<int> r = q.lock()) {

// use *r

}

Weak Pointer Usage

This all looks interesting but where will one use it. DDJ covered this subject in one of its articles. Consider an application where thread reads messages from a queue operators on it and then sends response back to the queue. This is tricky if the processing of the message can take a significant time. In order to correctly send back the response the message must hold a reference to the queue. The problem is that the queue may close before the response is ready to be sent. One possible solution is to store shared pointer to queue in the message structure:

shared_ptr<QueueType> q;

struct {

shared_ptr<QueueType> q;

} MessageType;

MessageType m;

m = q->Get();

m.q = q; //m.q holds a shared reference to the queue

...

...

m.q.Send(data);

If the queue is closed after putting a reference to the queue in the message, the queue cannot be destroyed since it is shared pointer. In some of the applications number of messages may be 1000s and can significantly delay queue destruction. A far better alternative is to put a weak_pointer to the queue in the message structure and check the queue state before calling the send. The modified code looks like the following:

shared_ptr<QueueType> q;

struct {

weak_ptr<QueueType> q;

} MessageType;

MessageType m;

m = q->Get();

m.q = q; //m.q holds a  weak reference to the queue. If the queue is closed, the underlying object can be destroyed and resources reclaimed.

...

...

if (shared_ptr<QueueType> realq = m.q.lock() ) {

realq.Send(data);

}

This code segment allows early destruction of queue to reclaim resources.

c++ C++ Reference C++ tutorial tr1 programming

Static Assert in C++0x

Posted January 5th, 2009 by Umesh

This is post in the C++ Reference series on this site.

All the C++ programmers have used static asserts some have used Loki version, others have used Boost version or created their own. However, in all cases the error messages generated by Static Assert are incomplete. A language level support is needed to correctly support Static Assert.

The C++0x adds Static Assert to solve this specific issue. The synatx for static assert is something like:

static_assert(sizeof(int) == 4, "Size of int is not 4 bytes.") ;

On any machine where the sizeof(int) is not 4, the compilers should correctly generate error message “Size of int is not 4 bytes”. Sweet.

c++ C++ Reference C++ tutorial c++0x WordPress programming

Null Pointer and C++

Posted January 5th, 2009 by Umesh

This is part of C++ Reference series.

C++ is a strongly typed language except when it comes to null pointers. 0 is used both to represent a null pointer and integer value zero. This can cause nasty issues since 0’s type cannot be determined. C++0x adds a new reserved word nullptr to solve this issue.

nullptr is zero pointer that can be converted to any pointer type.

c++ C++ Reference C++ tutorial c++0x programming

C++0x Auto Types

Posted January 5th, 2009 by Umesh

This is part of C++ Reference series.

Several OO languages including SmallTalk, Python, Ruby, etc have a way to creating new variables with the type of existing variables. In C++ to create a variable, the program always had to know the type.

Starting C++0x this restriction goes away. C++0x adds support for auto-types. For example it is now possible to code:

auto a = b->c;
auto a(b->c);

Both these statements will create a variable ‘a’ with type b->c and assign it value of b->c.

No need to  know the type of b->c. Why do we need autotypes. We thought type safety is important. Let us consider the following code segment:
for (std::vector<int>::iterator it= vi.begin(); it!=vi.end(); ++it)

with auto types this simplifies to:
for(auto vi::iterator it = vi.begin(); it  != vi.end; ++it)

Significantly less verbose and more maintainable code. We can change type of vi from vector to list, deque, etc. without changing type of every iterator.

The code no longer cares about type of vi. It just declares an iterator of the type vi::iterator.

In addition, for memory allocation it is now possible to say:

auto* a = new auto(b->c); // new object of the type b->c and assign it to a new variable of type pointer to b->c.

More interesting syntax:

auto p = std::string("xxx"); // p has type of std::string
auto p[] = “xxx”; // p has type of char[4]
auto* p = “xxx”; // p has type char*
auto a = 10; // a has type integer

References:
http://std.dkuug.dk/JTC1/SC22/WG21/docs/papers/2003/n1527.pdf

http://www.informit.com/guides/content.aspx?g=cplusplus&seqNum=219

c++ C++ Reference C++ tutorial c++0x voip auto programming free calls to India